

You can now set log flags using the -D parameter when starting a net render node directly via the command line.įixed render failure when nested dielectrics are enabled and the scene contains lots of overlapping geometry.įixed crash when saving HDR render passes if cryptomatte is enabled with info kernel.įixed Octane hanging under rare circumstances when Cryptomatte AOVs are exported.įixed crash when a user instance ID Cryptomatte AOV is being saved.įixed crash of net render nodes if the scene uses PMC + info AOVs.įixed artefacts in interactive render region when Cryptomatte is used with network rendering.įixed handling of negative values in IOR maps, to make sure it behaves the same as in 2020.2.įixed glossy material inside glass looking wrong with nested dielectricsįixed incorrect/not working vertex displacement on Ampere GPUs.įixed rounded edges to not to render correctly on Turing GPUs with scenes that have both static and moving instances.įixed copying of OSL texture nodes that have image files as inputs, which broke some scenes when being rendered in the batch render script.įixed missing material pins when Alembic scene is loaded in Octane (see viewtopic.php?p=407982#p407982).įixed net rendering with "AI light update" enabled causing visible discontinuities at the boundary of tiles.įixed multiple application of the placement of an SDF/Vectron if it consists of nested SDFs/Vectron nodes (e.g. Toon lights have been moved from the "Emission" category to the "Light" category.
#Octane render c4d textures in max update#
Improved update speed of AI light in heavy scenes with lots of emitting geometry. In 2021.1 we changed it to use luminance instead, but that broke too many scenes where RGB image textures were used for opacity or bump. Reverted the conversion from color/RGB texture to grayscale back to what we were using in 2020.2 and before: Picking the red channel.
